International Computer Games Association Journal
September 2004
pp. 189-193
THE 8th
ANNUAL ACBL’S WORLD COMPUTER COMPUTER-BRIDGE CHAMPIONSHIP
New
York City, New York, USA
July
13-17, 2004
Alvin Levy[1]
The
American Contract Bridge League’s (ACBL) 8th annual World Computer-Bridge
Championship was held in New York City in conjunction with the ACBL’s summer
North American Bridge Championships (NABC).
Eight of the best bridge-playing software programs, or robots, competed
for the title of 2004 computer-bridge world champion.
History
The
ACBL inaugurated an annual computer-bridge championship in 1997 as a way of
encouraging computer-bridge software developers to accelerate their robots’
development to expert class. Since
then progress has accelerated and the top robots have advanced significantly to
the level of strong club player.
This
championship has been held every year at an important human international bridge
event, with me as the organizer. The
preceding seven championships were held three times at ACBL NABCs, three times
at World Bridge Federation (WBF) World Championships and last year at the
European Bridge League’s (EBL) first European Open Championship. When hosting this championship, the ACBL, WBF and EBL have
given both financial and organizational support.
For a complete history and details of previous championships go to
ny-bridge.com/allevy/computerbridge.
Technical remarks
A bridge “table” consists of a central server, or Table Manager
(TM), and four connecting computers, which “seat” the robots.
The TM distributes the four hands of each board to the robots.
Play proceeds automatically with the TM receiving and passing information
to the robots and recording the play. This
year P4 2.4 GHz/512 MB PCs were used, running under Windows XP. The speed of play was set at 2 minutes per pair per deal,
approximately half that of human play.
Without getting into
the details, most of the robots are programmed with a combination of
knowledge-based AI, or sets of rules, and search-based AI, or simulations.
Preparation
This is very much a group effort between the organizer, the
computer-bridge software developers and the ACBL. The Conditions of Contest are set by an administrative
committee with input from the software developers and bridge experts.
It is important that the developers understand the opponent
robots’ methods in advance of the competition so that they can prepare
defenses. In human play advance
notice, with unusual systems not allowed, are not necessary. However, in computer-bridge play the developers need time to program
defenses and store information about the opponent robots’ methods.
Contestants are required to submit a Convention Card (CC) one month
before the competition. This is in
the form of a spreadsheet, with over 100 questions. Once the CCs are published contestants ask each other
(through email) even more detailed questions about their methods and
conventions. Since this information
is stored in the robots’ memories before the competition begins, few alerts are necessary during play.
In the few instances where alerts are required the pertinent information
is input into memory and play continues.
Play format
The competition is in the form of team matches, with a team’s
robots seated N-S at one table and E-W at the other table.
A match, or part of a match such as a 16-board set, is played
sequentially, first at one table (closed room) and then at the other table.
The
five-day event starts with a 24-board round-robin with the top four robots
advancing to a 64-board knockout (KO) semifinal with carryover.
The round-robin is scored on an international 30-VP scale, where the
winning side receives a maximum of 25 VPs for a 52 or more IMP victory.
To earn a carryover in a KO match, a “team” must both win its
head-to-head round-robin match against its KO opponent and end higher in the
overall standings. The carryover is
the lesser of these two VP differences.
The
competition
The round-robin ended with Bridge
Baron topping all competitors with 147 VPs.
The other three teams advancing to the semifinals were Wbridge5, closely
behind with 145 VPs, Jack, with 138 VPs and Micro Bridge with 131 VPs.
The
robots, their developers and the final round-robin standing are shown in Table
1. Table 2 shows the IMP/VP results
of each round-robin match and the round that each match was played.
Table
1. Robots, developers and
round-robin standing
Robot |
Developers |
Country |
VPs |
Bridge Baron |
Stephen Smith, George Yanakiev, Jason
Rosenfeld and Tom Throop |
USA |
147 |
Wbridge5 |
Yves Costel |
France |
145 |
Jack |
Hans Kuijf, Wim Heemskerk and Martin
Pattenier |
The Netherlands |
138 |
Micro Bridge |
Tomio and Yumiko Uchida |
Japan |
131 |
Q-Plus Bridge |
Hans Leber |
Germany |
108 |
Blue Chip Bridge |
Ian Trackman and Mike Whittaker |
UK |
63 |
Meadowlark Bridge |
Rodney Ludwig |
USA |
37 |
Sabrina |
Pierre Cormault and Gérard Joyez |
France |
3 |
Table 2. Round-robin match results
|
Jack |
Bridge Baron |
Wbridge5 |
Micro Bridge |
Q-Plus Bridge |
Blue Chip Bridge |
Meadowlark
Bridge |
Sabrina |
position VPs |
Jack IMPs Round VPs |
|
72-15 1 25-5 |
47-53 2 14-16 |
27-58 3 9-21 |
44-45 4 15-15 |
74-6 5 25-3 |
152-1 6 25-0 |
124-8 7 25-0 |
3 138 |
Bridge Baron |
15-72 1 5-25 |
|
62-36 3 20-10 |
56-21 4 22-8 |
81-19 5 25-4 |
95-35 6 25-4 |
114-33 7 25-1 |
121-12 2 25-0 |
1 147 |
Wbridge5 |
53-47 2 16-14 |
36-62 3 10-20 |
|
60-31 5 20-10 |
80-30 6 24-6 |
94-6 7 25-0 |
102-10 1 25-0 |
151-5 4 25-0 |
2 145 |
Micro Bridge |
58-27 3 21-9 |
21-56 4 8-22 |
31-60 5 10-20 |
|
77-40 7 22-8 |
70-44 1 20-10 |
136-2 2 25-0 |
141-1 6 25-0 |
4 131 |
Q-Plus Bridge |
45-44 4 15-15 |
19-81 5 4-25 |
30-80 6 6-24 |
40-77 7 8-22 |
|
101-22 2 25-2 |
152-18 3 25-0 |
184-4 1 25-0 |
5 108 |
Blue Chip Bridge |
6-74 5 3-25 |
35-95 6 4-25 |
6-94 7 0-25 |
44-70 1 10-20 |
22-101 2 2-25 |
|
55-31 4 19-11 |
97-32 3 25-3 |
6 63 |
Meadowlark Bridge |
1-152 6 0-25 |
33-114 7 1-25 |
10-102 1 0-25 |
2-136 2 0-25 |
18-152 3 0-25 |
31-55 4 11-19 |
|
112-19 5 25-0 |
7 37 |
Sabrina |
8-124 7 0-25 |
12-121 2 0-25 |
5-151 4 0-25 |
1-141 6 0-25 |
4-184 1 0-25 |
32-92 3 3-25 |
19-112 5 0-25 |
|
8 3 |
Even though Q-Plus Bridge did not make the semifinals, it demonstrated
fine play on this deal. This hand
occurred in the fourth round against Jack.
26 IMPs were at stake; 13 IMPs to Q-Plus Bridge if it makes its 6© contract and 13 IMPs to Jack if it fails. Note: In every set of
boards throughout the championship there were demonstrations of expert play and
poor play. The hands shown in this
report demonstrate some of the expert play.
|
|||||||||||||||||||||||||
|
West |
North |
East |
South |
|
||||||||||||||||||||
|
Q-Plus |
Jack |
Q-Plus |
Jack |
|
||||||||||||||||||||
|
1§ |
Pass |
1© |
1ª |
|
||||||||||||||||||||
|
2ª |
Pass |
4ª |
Pass |
|
||||||||||||||||||||
|
5§ |
Pass |
6© |
All Pass |
|
||||||||||||||||||||
With the spade bid by South,
West’s hand became bigger, and the Q-Plus Bridge robots bid to an overly
aggressive heart slam. South led a
low spade. Declarer finessed, drew
trumps, eliminated diamonds and spades, cashed the §A and led a low club. The
defense was helpless and Q-Plus Bridge scored +1430.
Semifinals
In the semifinals, round-robin first
place finisher, Bridge Baron, had a 14 IMP carryover against fourth place
finisher, Micro Bridge, and second place finisher, Wbridge5, had a 2 IMP
carryover against third place finisher, Jack.
The last time Jack played Wbridge5 in the
championship KO stage was the 2002 finals.
That final was the closest KO final in computer-bridge history with Jack
winning by 1 IMP. This year Jack
continued its winning ways, this time defeating Wbridge5 more comfortably,
157-118. In the other semifinal
match Bridge Baron defeated Micro Bridge 166-126.
Semifinals
|
Carryover
|
1-16 |
17-32 |
33-48 |
49-64 |
Total
IMPs |
Bridge Baron, USA |
14 |
48 |
38 |
43 |
23 |
166 |
Micro Bridge, Japan |
0 |
49 |
33 |
19 |
25 |
126 |
|
|
|
|
|
|
|
Wbridge5, France |
2 |
19 |
42 |
20 |
35 |
118 |
Jack, The Netherlands |
0 |
58 |
21 |
26 |
52 |
157 |
Board
64 of the semifinals earned Jack 17 of its 39 IMP margin of victory and was a
wash in the other match.
Board 64
North
Dlr: West
ª 6 5 3
Vul: E-W
© Q 10 4
¨ 10 8 7 2
§ 10 8 5
West
East
ª 8
ª A K Q 4 2
© 8 2
© K 9 3
¨ A K Q J
¨ 6 5
§ K Q J 7 6 3
§ A 4 2
South
ª J 10 9 7
© A J 7 6 5
¨ 9 4 3
§ 9
West |
North |
East |
South |
Jack |
Wbridge5 |
Jack |
Wbridge5 |
1§ |
Pass |
1ª |
Pass |
2¨ |
Pass |
2© |
Pass |
3§ |
Pass |
4NT |
Pass |
5ª1 |
Pass |
5NT |
Pass |
6¨2 |
Pass |
6NT |
All Pass |
1 two key cards and the §Q
2 one king other than the §K
West |
North |
East |
South |
Wbridge5 |
Jack |
Wbridge5 |
Jack |
1§ |
Pass |
2ª |
Pass |
3¨ |
Pass |
3ª |
Pass |
3NT |
All Pass |
|
|
Jack found the perfect contract, 6NT by East.
Jack took thirteen tricks after the lead of the ªJ, +1470. 5NT asked for kings. East
was planning to bid 6§ if West didn't have the ¨K.
Indeed, if West has ª8 ©Q2 ¨AQJ7
§KQJ763, for example, 6§ is the superior contract.
At the other table, Wbridge5 did not reach slam.
The strong 2ª bid crowded the auction and Wbridge5 stopped in
3NT, played from the wrong side. Jack
found the deadly lead of the ©10.
Now the defenders took the first five tricks for one down.
Jack normally leads low from honor-third. However, after simulating possible layouts, Jack saw the
danger of blocking the suit and therefore chose the ©10
lead instead of the ©4. The unexpected extra bonus was one down when
the ©10 lead won the trick and hearts could be
continued.
In
the other semifinal match, both teams arrived at 6§ by West and could have been beaten on a heart lead.
West |
North |
East |
South |
Bridge Baron |
Micro Bridge |
Bridge
Baron |
Micro
Bridge |
1§ |
Pass |
1ª |
Pass |
3§ |
Pass |
4NT |
Pass |
5ª1 |
Pass |
6§ |
All Pass |
West |
North |
East |
South |
Micro Bridge |
Bridge Baron |
Micro
Bridge |
Bridge
Baron |
1§ |
Pass |
2ª |
Pass |
3¨ |
Pass |
3NT |
Pass |
4§ |
Pass |
4ª |
Pass |
4NT |
Pass |
5© |
Pass |
6§ |
All Pass |
|
|
1 two key cards and the §Q
At one table Micro Bridge was on a guess between a diamond and a
heart lead, and chose a diamond. At
the other table, if Bridge Baron doubles 5© for a lead, East might bid
6NT. Without the double North led a
diamond. 6§
making 7 at both tables for a wash.
For
the second year in a row Jack and Bridge Baron were playing for the
championship. There was no
carryover as Jack defeated Bridge Baron in their head-to-head round-robin match
and Bridge Baron finished higher in the round-robin standing. Jack defeated Bridge Baron, 157-97, to claim the championship
for the fourth year in a row.
Final
|
Carryover |
1-16 |
17-32 |
33-48 |
49-64 |
Total IMPs
|
Bridge Baron, USA |
0 |
16 |
39 |
13 |
29 |
97 |
Jack, The Netherlands |
0 |
40 |
22 |
40 |
55 |
157 |
An
example of some of the good play is shown in Board 27.
Board 27
North
Dlr: South
ª
Q 10 7 6
Vul: None
©
K 4
¨
J 6
§
K 8 4 3
West
East
ª J 8 2
ª
A 4 3
© Q 8 6
©
A J 10 9 7 3 2
¨ 10 3
¨
K 9
§ A Q 10 9 2
§
J
South
ª
K 9 5
©
5
¨
A Q 8 7 5 4 2
§
7 5
West North
East South
BB
Jack BB
Jack
Jack
BB
Jack BB
---
---
---
3¨
Pass Pass
4©
All Pass
At both tables the bidding and play were identical.
The opening ª5 lead went to the ª10 and ªA. Both declarers led a club to the §A and passed the ©6. Next
the §Q was led and both Norths defended best by
not covering. The declarers
discarded a spade and continued with the §10, covered and
ruffed; cashed the ©A; crossed to the ©Q and cashed the §9. 11 tricks (seven
hearts, three clubs and a spade) were made at both tables for +450.
General remarks
After 296 boards
Jack demonstrated the most consistent good play and the title of computer-bridge
world champion is well deserved. Bridge Baron, Wbridge5, Micro Bridge and Q-Plus Bridge also
demonstrated good play.
The level of play
of the top robots has greatly improved over the past seven years, with the top
programs such as Jack, Bridge Baron, Wbridge5, Micro Bridge, Q-Plus Bridge and
GIB (not entered in this championship for the past two years) making great
progress. Before this championship
began in 1997 the best robots were barely approaching Intermediate play.
Now the best robots would be hard to beat in club play and a pair of
Jack-Jack robots would be stars. This
has been demonstrated recently in matches pitting expert human players against a
team of Jack robots (Marston, 2003; Kleinman and Kuijf, 2004).
For more information on this year’s championship as well
as past championship results, articles and photos, go to computerbridge.com or ny-bridge.com/allevy/computerbridge
References
Marston, P. (2003). The
Australian Bridge Australia-Wide Spring Pairs Souvenir Booklet.
Australian Bridge, Vol. 34, No. 5, P. 4.
Kleinman, D. and H. Kuijf (2004).
Humand vs. Computer: Vrijthof
Maasvogels – JACK, ICGA Journal, Vol. 27, No. 1, p. 52.